Paketname | libglbsp3 |
Beschreibung | node builder library for OpenGL-based Doom-style games |
Archiv/Repository | Offizielles Ubuntu Archiv lucid (universe) |
Version | 2.24-1 |
Sektion | universe/libs |
Priorität | optional |
Installierte Größe | 136 Byte |
Hängt ab von | libc6 (>= 2.4), zlib1g (>= 1:1.2.3.3.dfsg-1) |
Empfohlene Pakete | |
Paketbetreuer | Ubuntu MOTU Developers |
Quelle | glbsp |
Paketgröße | 44244 Byte |
Prüfsumme MD5 | 6d4a0e8567af2f0ed1a904da26568146 |
Prüfsumme SHA1 | 737977336e980f01f3658d6a23b92f21d9340cf7 |
Prüfsumme SHA256 | eec14a7ece76de4b77b305ee070347c89ac35b8e0b995ca2a888dca87a6b7cc1 |
Link zum Herunterladen | libglbsp3_2.24-1_i386.deb |
Ausführliche Beschreibung | glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
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