Paketname | glbsp |
Beschreibung | nodes builder for Doom-style games; has support for OpenGL |
Archiv/Repository | Offizielles Ubuntu Archiv lucid (universe) |
Version | 2.24-1 |
Sektion | universe/utils |
Priorität | optional |
Installierte Größe | 48 Byte |
Hängt ab von | libc6 (>= 2.3.4), libglbsp3 (>= 2.24) |
Empfohlene Pakete | |
Paketbetreuer | Ubuntu MOTU Developers |
Quelle | |
Paketgröße | 9186 Byte |
Prüfsumme MD5 | 071cf0c29467eebdd227e6af2682a34e |
Prüfsumme SHA1 | 820be43f95307d27d3d997525881e54fc8e48f38 |
Prüfsumme SHA256 | 03739c9e07a86a1bd1770450173956c705a51e76bbdac4a65a1e65a3af316323 |
Link zum Herunterladen | glbsp_2.24-1_i386.deb |
Ausführliche Beschreibung | glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
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