Paketname | structure-synth |
Beschreibung | application for creating 3D structures |
Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
Version | 1.0.0-1+b1 |
Sektion | graphics |
Priorität | extra |
Installierte Größe | 956 Byte |
Hängt ab von | libc6 (>= 2.1.3), libgcc1 (>= 1:4.1.1), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libqt4-ope |
Empfohlene Pakete | |
Paketbetreuer | Miriam Ruiz |
Quelle | structure-synth (1.0.0-1) |
Paketgröße | 345658 Byte |
Prüfsumme MD5 | 6c49b6c76fa4ff4dd00d2f8f1652fb2f |
Prüfsumme SHA1 | bc9cd380741456d2c05a04484bf6ea3903bf7482 |
Prüfsumme SHA256 | c87506ef30656e5846e6c7ba9e853ed10cddab814f1d9e3ff55ee04c50a3df58 |
Link zum Herunterladen | structure-synth_1.0.0-1+b1_i386.deb |
Ausführliche Beschreibung | Structure Synth is a tool for generating 3D structures by specifying a
design grammar. Even simple systems may generate surprising and complex
structures. Structure Synth offers a graphical environment with multiple
tabs, syntax highlighting, and OpenGL preview. Integration with third-party
renderers (such as Sunflow and POV-Ray) is possible using a flexible
template based export system.
.
Structure Synth is being developed by Mikael Hvidtfeldt Christensen. It was
inspired by the CFDG syntax by Chris Coyne, and the Context Free Art GUI by
Mark Lentczner and John Horigan.
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