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Paketbeschreibung


Paketnamelibmercator-0.2-dev
BeschreibungWorldForge terrain library - development files
Archiv/RepositoryOffizielles Debian Archiv squeeze (main)
Version0.2.7-3
Sektionlibdevel
Prioritätoptional
Installierte Größe200 Byte
Hängt ab vonlibmercator-0.2-6 (= 0.2.7-3), libwfmath-0.3-dev
Empfohlene Pakete
PaketbetreuerMichael Koch
Quellemercator
Paketgröße35388 Byte
Prüfsumme MD5316051edeeeeec649575a0be5a604dbe
Prüfsumme SHA14c78a6804e764a6e58a994ef534e0bc665507992
Prüfsumme SHA25645bfdf491ca9bc1fdb3297eafa7996feb338205c6c8d07d6fa9bab7ea5918bef
Link zum Herunterladenlibmercator-0.2-dev_0.2.7-3_i386.deb
Ausführliche BeschreibungMercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied.


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