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Paketbeschreibung


Paketnamelibmercator-0.2-6
BeschreibungWorldForge terrain library
Archiv/RepositoryOffizielles Debian Archiv squeeze (main)
Version0.2.7-3
Sektionlibs
Prioritätoptional
Installierte Größe244 Byte
Hängt ab vonlibc6 (>= 2.1.3), libgcc1 (>= 1:4.1.1), libstdc++6 (>= 4.2.1), libwfmath-0.3-4
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PaketbetreuerMichael Koch
Quellemercator
Paketgröße81634 Byte
Prüfsumme MD52a6e8961283115b9974d9428feb9f6b0
Prüfsumme SHA142ade396ef1ac2c1aed63bdea715b2fe899fde1e
Prüfsumme SHA2560ec3e3a753500612301df4b3c491c3fa57f50c790336ed2b211dff38992269c2
Link zum Herunterladenlibmercator-0.2-6_0.2.7-3_i386.deb
Ausführliche BeschreibungMercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied.


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