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Paketbeschreibung


Paketnamelibmercator-0.2-6-dbg
BeschreibungWorldForge terrain library - debugging symbols
Archiv/RepositoryOffizielles Debian Archiv squeeze (main)
Version0.2.7-3
Sektiondebug
Prioritätextra
Installierte Größe1672 Byte
Hängt ab vonlibmercator-0.2-6 (= 0.2.7-3)
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PaketbetreuerMichael Koch
Quellemercator
Paketgröße563708 Byte
Prüfsumme MD53af4813807171ca09b798ffd6cd9c6a1
Prüfsumme SHA1ec72ba9b8561fd843cd37e4e79e8e651afd57711
Prüfsumme SHA256c9296d447ea2a4d4376ca3f86426d9afa871f57b7e029d72742530be18ce71e9
Link zum Herunterladenlibmercator-0.2-6-dbg_0.2.7-3_i386.deb
Ausführliche BeschreibungMercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge (http://www.worldforge.org) core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied.


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