Paketname | maptransfer-server |
Beschreibung | upload/download maps to/from a VALVe game server (Server) |
Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
Version | 0.3-1 |
Sektion | python |
Priorität | optional |
Installierte Größe | 48 Byte |
Hängt ab von | python, python-support (>= 0.90.0), python-openssl (>= 0.10) |
Empfohlene Pakete | |
Paketbetreuer | Debian Python Modules Team |
Quelle | maptransfer |
Paketgröße | 8774 Byte |
Prüfsumme MD5 | d3b1aa306ffd886a2c3398b12ae67b1a |
Prüfsumme SHA1 | 68cabbc694a7d79f42d8e5fe493f81facc6767ae |
Prüfsumme SHA256 | 5e25aaf45b9250b82d33aa8c996ec5efc9b0c34e128dd5e5bfafaa03a616e27e |
Link zum Herunterladen | maptransfer-server_0.3-1_all.deb |
Ausführliche Beschreibung | Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:
.
* Automatically BZip compresses uploaded maps if the client didn't.
* Hardlinks files if more than one gameserver path is specified in the config.
That way a single map is uploaded to multiple servers at once (and only
takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
.
Aside from the core functionality, it offers a few niceties as well:
.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.
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