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Paketbeschreibung


Paketnamemaptransfer-server
Beschreibungupload/download maps to/from a VALVe game server (Server)
Archiv/RepositoryOffizielles Debian Archiv squeeze (main)
Version0.3-1
Sektionpython
Prioritätoptional
Installierte Größe48 Byte
Hängt ab vonpython, python-support (>= 0.90.0), python-openssl (>= 0.10)
Empfohlene Pakete
PaketbetreuerDebian Python Modules Team
Quellemaptransfer
Paketgröße8774 Byte
Prüfsumme MD5d3b1aa306ffd886a2c3398b12ae67b1a
Prüfsumme SHA168cabbc694a7d79f42d8e5fe493f81facc6767ae
Prüfsumme SHA2565e25aaf45b9250b82d33aa8c996ec5efc9b0c34e128dd5e5bfafaa03a616e27e
Link zum Herunterladenmaptransfer-server_0.3-1_all.deb
Ausführliche BeschreibungUploading Maps to a Game server can be a tedious process if you want to get the post-upload processing right. MapTransfer tries to automate this process as much as possible. It handles everything a map upload takes: . * Automatically BZip compresses uploaded maps if the client didn't. * Hardlinks files if more than one gameserver path is specified in the config. That way a single map is uploaded to multiple servers at once (and only takes up the space once, too). * Saves you and your users a lot of tedious cdery and copypasta. . Aside from the core functionality, it offers a few niceties as well: . * Uses HTTPS as protocol - that way, you can download maps (or test connectivity) with your favorite web browser, or write your own scripts that interact with the server. * IPv6 ready * Extensible: Any game should work, as long as it uses bsp maps - map directories aren't hard coded but read from the config file.


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