Paketname | libgme-dev |
Beschreibung | Playback library for video game music files - development files |
Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
Version | 0.5.5-2 |
Sektion | libdevel |
Priorität | optional |
Installierte Größe | 56 Byte |
Hängt ab von | libgme0 (= 0.5.5-2) |
Empfohlene Pakete | |
Paketbetreuer | Sebastian Dröge |
Quelle | game-music-emu |
Paketgröße | 10588 Byte |
Prüfsumme MD5 | f1860b8b5db1c033b0385906109bbed2 |
Prüfsumme SHA1 | e310c37d32d8bfb4869fc81d0d280f270462e76a |
Prüfsumme SHA256 | 8c62d93b8b3d4fa0832b978c805b57f243c66b337888387151c520d66bd90fb9 |
Link zum Herunterladen | libgme-dev_0.5.5-2_i386.deb |
Ausführliche Beschreibung | game-music-emu is a collection of video game music file emulators that
support the following formats and systems:
* AY ZX Spectrum/Amstrad CPC
* GBS Nintendo Game Boy
* GYM Sega Genesis/Mega Drive
* HES NEC TurboGrafx-16/PC Engine
* KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
* NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
* SAP Atari systems using POKEY sound chip
* SPC Super Nintendo/Super Famicom
* VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
.
This package contains the header files, static libraries
and symbolic links that developers using libgme will need.
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