Paketname | libclanlib-dev |
Beschreibung | ClanLib game SDK development files |
Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
Version | 1.0~svn3827-2+b1 |
Sektion | libdevel |
Priorität | optional |
Installierte Größe | 19480 Byte |
Hängt ab von | libclanapp-1.0 (= 1.0~svn3827-2+b1), libclansdl-1.0 (= 1.0~svn3827-2+b1) |
Empfohlene Pakete | libfreetype6-dev, libglu1-mesa-dev | xlibmesa-dev | libgl-dev, libjpeg62-dev, libmikmod2-dev, libpng |
Paketbetreuer | Debian Games Team |
Quelle | clanlib (1.0~svn3827-2) |
Paketgröße | 3639628 Byte |
Prüfsumme MD5 | ccd6fb48367f99fc57ba5f7cce628765 |
Prüfsumme SHA1 | e8e1659086ed09ed1c6b1aad7c530e99d42dea62 |
Prüfsumme SHA256 | 0a05611c704627c40dec622446e0e5e28224f96961007a362e46eab8e145c8d6 |
Link zum Herunterladen | libclanlib-dev_1.0~svn3827-2+b1_i386.deb |
Ausführliche Beschreibung | ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the development part of the ClanLib SDK, which is needed to build
applications with it.
|